The next one was the Shield Boomerang, A ranged weapon that also doubles as a protective shield that reflects projectiles. It was another simple model to make... or so I thought. I didn't initially check the official concept art when designing the model so I didn't know the weapon itself was different. I mainly used official promotional artwork for the various games in the series (Shield Boomerang appears in all of the games except for 4)
The model was made out of a sphere that was flattened and every other vertice rotated to give it a jagged look. The centerpiece was a simple cylinder scaled down.
​
For the inactive Shield Boomerang model, I started with a cylinder and made another smaller one that I duplicated and moved to both ends of the big one. To make the blades at the top I created a prism and scaled the model to make them look like blades.
After some small touch ups. here are the final models.
Creative Project Brief
For L3 Games Technology
- The client of the brief is Unruly Ember.
- STEM stands for Science, Technology, Engineering and Mathematics.
- The aim of the project is to encourage the growth and improve engagement with young individuals in the STEM sector.
- The theme of the project is Sci-Fi.
- The target audience is ages 14 - 21.
- For this project I am required to produce an asset for their new game.
RESEARCH
The button below will take you to a PowerPoint showing my research on the Sci-Fi genre in various media such as films, books and games.
Time Management
Here is the evidence of my Time Management in the form of a Gantt Chart. Also included are my SWOT Matrix and my Risk Assessment.
Ideas for Creative Project:
Covalent Bond Keys
A key is made out of 3 components, which when the components are put into a bonding machine, will unlock the way forward.
Lab Logo
The logo of the company that owns the lab in the game is set in. The logo is plastered everywhere across the lab.
The company in question was developing a superweapon out of water molecules, but their funding was cut. The project still exists in a prototype state, and you are given the task of destroying the project.
Oxygen Cannister
Your only hope of making your way through the lab. The lab has a lack of clean air, that will end up killing you if you take too long. Oxygen Cannisters can be found across the lab and stay with you for the rest of the journey. They can be refilled at rest points.
Idea Mood Board
Survey
I asked my classmates to fill out a survey to see what they wanted me to do.
Here are the results:
A lot of people think the Covalent Bond Keys are the most complex. In contrast, people think the Lab Logo is the simplest. Half of the people who took part in the survey like the oxygen canister idea, and also think it connects to STEM. Majority of people were torn on whether the Covalent Bond Keys or the Oxygen Cannister links to the Sci-Fi theming. People think that the Lab Logo would be the most feasible out of the 3, and also think it's suitable for the age demographic of ages 14-21.
​
In the end, I went with the Covalent Bond Keys as my final design idea.
Here is a design concept I came up with, using pencil and paper.
The idea is you find them across the area you're in (you have a radar at the bottom of the screen that tells you how close you are to each piece). You can only hold one at a time (think how you can only hold one power sphere at a time in the Cloister of Trials within the various temples of Final Fantasy 10) You put each piece in the corresponding slot, and then push a button to have the 3 pieces attract to each other. The water contained in both of the smaller key components gets transferred over to the door through a piping structure, which leads to a water turbine. The water pushes against the fan, causing power to be generated, and the door opens. Most of the time, these doors lead to resting spaces between each room, so you can refill your oxygen tanks.
Covalent Bond Key Description
Founded in the late 2000's, Covalency Corp was responsible for various achievements, such as finding a cure to many of the world's conditions and infections, and creating bioweapons to prevent war and spread peace. However, due to corruption from the higher-ups at Covalency Corp, they turned on the government, and started to make a bioweapon to destroy the entire country. However, the Government managed to find out about this and shut down their funding. Fast forward about 20 years, your dying father informs you that the bioweapon being developed was in a prototype state before the project was shut down, and he asks you to destroy the weapon as his dying wish.
The run-down lab consists of about 20 floors. To access the next floor, you need to acquire the 3 pieces of the covalency key and use them to unlock the door. Each room doesn't have proper oxygen, so the air is toxic. Luckily, there are filtered oxygen tanks scattered across the facility. You can use these to refill your oxygen supply so you can make it to the 20th floor.
The final product
Door
Control Panel
Covalent Bond Key
I asked a classmate of mine to give some feedback on my work.
For the Control Panel, he said that the outline for the covalency key matches the asset, but could be more colourful.
For the door, he said that he likes the way that it opens, but, again, it could be more colourful.
Finally, for the Covalent Bond Key, he said he likes the design, as it is unique compared to other keys, though he thinks the models could be aligned better.
Final Evaluation
In terms of the project as a whole, I feel like everything went smoothly. Apart from a couple of things, such as the original Control Panel model not going to plan, I still managed to pull through.
The content I have created fits within the target age of 14-21. It fits with the Sci-Fi theming and I believe it encourages growth and improves engagement with young individuals in the STEM sector.
This brief has taught me many things about the workplace, and I hope Unruly Ember finds some use for my asset.
​